📌 Rescues: how missions appear, pickup, delivery and points

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How a mission appears and where

Missions appear automatically (events, civilian incidents, frontline) or you request them (F10). They spawn only within player range (sector ~50 km/1 player, +25 km per player), at least 1.5 km from hospitals and at least 2.5 km from pilots (no incident pops up right under your helicopter). Types: plane crash, emergency landing, car accident, convoy ambush, building fire, forest fire, sinking ship, downed pilot…

Priority and time limit

Priority Marker color Base limit Note
P1 critical 🔴 red [R] 10 min most urgent
P2 medium 🟠 orange [Y] 15 min
P3 low ⚪ white [G] 25 min

The limit extends with distance to the nearest hospital (a far P1 up to 25 min, P3 up to 35 min) — the system shows it. On expiry the mission fails (penalty).

Three pickup methods (choose by aircraft and terrain)

  1. LANDING — touch down at ≤2 m AGL, ≤2 m/s within 200 m of the survivors → 40 s on the ground, they walk up and board.
  2. HOVER (no rope) — hold ≤15 m AGL, ≤3 m/s → 25 s hover → loaded. Fast, for small helos.
  3. HOIST (rope) — for big transports (CH-47, Mi-8, UH-60, UH-1H): 10–45 m AGL, ≤1.5 m/s (true hover) → 30 s + 15 s per patient on the rope. Bonus +20 points/casualty (harder and realistic).

Survivors board once they are within 10 m of the helo (one by one). Carrying patients, you can't pick up water (and vice versa).

Cargo weight (real, you feel it on CH-47/Mi-8/UH-1H)

Patient 95–165 kg by severity (light/moderate/severe/critical) + stretcher 25 kg + paramedic 90 kg (once per helo). More patients = heavier helo = worse performance. Fly smoothly (see "Rescues: how missions appear, pickup, delivery and points").

Delivery to a hospital

Land at ≤2 m AGL, ≤2 m/s within 350 m of a hospital → 20 s on the ground → patients handed over, points + delivery bonus. The system recommends the 3 nearest hospitals. Hospital types (effective capacity after the ×1.15 profile): Base 92 · Field 35 · Mobile/ship 23 · Trauma 17 · Civilian 12 · Aid Post 6. ⚠️ Triage is ENFORCED: small facilities refuse heavy cases (Aid Post/Civilian take light/moderate only; Field adds severe; Mobile adds critical; take critical/severe to Base/Trauma/Mobile). Refused patients stay on board — fly to a bigger hospital. At a hospital/FARP you also refill water (firefighter) and refit.

Points (SAR)

Rescue P1 100 / P2 60 / P3 30 + 15/survivor + hot bonus 25 + delivery 40. Failure −50/−25/−10. Dead: delivered −5, abandoned −20 (better bring the body in).

G-MONITOR — patients feel how you fly

When carrying patients, "felt G" is measured (hovering = 1.0). Hard flying makes them worse. - Hard flight (G > 1.8, sink > 8 m/s) = +1 min deterioration to all patients aboard. The paramedic warns you. - Smooth flight (average G < 1.3) = −15 % deterioration + a 10-point bonus/patient on a smooth handover. - In practice: smooth turns, no abrupt descents, gentle touchdown. With a MEDEVAC paramedic the effect is halved.


Based on the pilot guide (mission BETA2.99.23). Post your questions and experience in this thread.