A small Windows program running next to the simulator. With X-Plane 12 it needs no plugin — it reads data over the network (UDP), loads fuel and payload per the dispatch and sends the track to the server. MSFS 2020/2024 goes through SimConnect: since 13 September 2026 it reads altitude, heading, position, fuel and the on-ground state from MSFS 2024. Nobody has flown a whole flight with it yet, so treat it as work in progress.
You sign in with the same e-mail and password as the game; it finds the simulator and the dispatched flight by itself and closes the flight after landing. The window shows which aircraft it read from the simulator and which one is dispatched — when they differ it asks once whether you are flying a substitute and remembers the answer. It updates itself and shows the version number and what is new, in Czech and English. Who is online right now is shown on the World screen.
You cannot play without the tracker: a flight closes only with a track. It is the only guard against paying out a flight nobody flew.
download, X-Plane and MSFS, what it records, offline, updates and settings
Download and first start
The tracker is a Windows program. Download it in the game with the Tracker button in the top bar (or Logbook → Tracker) as an installer, or as a portable version you just run. It is not signed, so on first start Windows warns about an unknown publisher — click More info and Run anyway. You sign in the same way as on the website, with e-mail and password; without a password, paste your sign-in key or the code from the website. Nothing else needs copying: the tracker finds the simulator and the dispatched flight by itself.
X-Plane 11 and 12
The tracker talks to X-Plane over the network. In X-Plane turn on Settings → Network → Accept incoming connections; nothing else needs setting. When X-Plane runs on another computer, enter its address in the tracker settings. For a new flight the tracker loads fuel and payload per the dispatch in X-Plane by itself — but only while the aircraft is standing.
MSFS 2020 and 2024
The tracker connects to MSFS by itself through SimConnect, nothing needs setting. In MSFS you load fuel and payload yourself per the numbers the tracker prints; automatic loading is an experimental option in the settings. A crash reported by MSFS is taken, because MSFS restarts the flight after it anyway.
When recording starts
The tracker loads your dispatched flights (not AI crew flights) and starts recording when the aircraft stands within five miles of the departure airport in the simulator. With manual start it waits for the Start tracking button. When the type in the simulator does not match the dispatch, it asks whether you fly a substitute and remembers the decision. It stores the track once a second; landing, G and impacts are watched at the full simulator frame rate.
Offline and after a crash of the tracker
When the network drops, the tracker keeps recording into a queue on disk and sends it once the connection is back — flight time comes from the track, not from sending. After the tracker crashes or is closed, the unfinished flight resumes by itself on the next start, wherever the aircraft stands.
After landing
After landing and parking (one minute by default, up to five in the settings) the tracker closes the flight and shows the result: pay, score, landing analysis and jobs from the destination. With manual end it only notifies you and you end the flight with the End flight button. When the server does not accept the flight at the destination — you stand elsewhere —, it offers a diversion. The close button always works, even when the automation misses the end of the flight.
Windows, sounds and settings
The compact window opens by itself in flight (or only manually) and stays above the simulator: flight phase, speed against the limit, fuel, time, a failure with its steps and a map. Sounds and Windows notifications can be switched per kind — limits and voiding, failure, end of unloading, flight closed. The settings also hold units (kg or lb, ft or m), font size, a keyboard shortcut, start with Windows, start and end of tracking and the flight plan the tracker can save into the simulator folder.
Updates and data on the computer
The installed tracker checks for a new version every six hours (any time with Check now), downloads it and installs it after closing — never in mid-flight. The window shows what is new by itself. The portable version only announces a new version. The tracker history shows recent flights with the route and landing analysis; Data on this computer shows what the tracker keeps on disk, and it can be sent or discarded.
Simulator hangar
simulators and aircraft types you can fly
What the hangar does
With the Hangar button in the top bar you tick the simulators you have and the aircraft types you can fly in them — the specific add-on does not matter. Turning a simulator on pre-fills its default aircraft. Dispatch then tags aircraft and jobs you have no aircraft for with “not in your simulator” or “no aircraft for it”, and the market marks types in the catalogue. The “only what I can fly in my simulator” switch on the board hides them — it is off by default and never hides your own aircraft. HAS picks a mission aircraft from your types first, and when none will do, it tells you which of them to fly the assigned aircraft with. An empty hangar tags nothing.
Based on the in-game help and manual (Help tab) — the numbers are the default rule values; the in-game manual shows the ones the server is using right now. Post questions and experience in this thread.
A small Windows program running next to the simulator. With X-Plane 12 it needs no plugin — it reads data over the network (UDP), loads fuel and payload per the dispatch and sends the track to the server. MSFS 2020/2024 goes through SimConnect: since 13 September 2026 it reads altitude, heading, position, fuel and the on-ground state from MSFS 2024. Nobody has flown a whole flight with it yet, so treat it as work in progress.
You sign in with the same e-mail and password as the game; it finds the simulator and the dispatched flight by itself and closes the flight after landing. The window shows which aircraft it read from the simulator and which one is dispatched — when they differ it asks once whether you are flying a substitute and remembers the answer. It updates itself and shows the version number and what is new, in Czech and English. Who is online right now is shown on the World screen.
You cannot play without the tracker: a flight closes only with a track. It is the only guard against paying out a flight nobody flew.
Download: AirEconomy-ACARS-Setup.exe · AirEconomy-ACARS-portable.exe (portable, no installation)
Tracker: installation and recording
download, X-Plane and MSFS, what it records, offline, updates and settings
Download and first start
The tracker is a Windows program. Download it in the game with the Tracker button in the top bar (or Logbook → Tracker) as an installer, or as a portable version you just run. It is not signed, so on first start Windows warns about an unknown publisher — click More info and Run anyway. You sign in the same way as on the website, with e-mail and password; without a password, paste your sign-in key or the code from the website. Nothing else needs copying: the tracker finds the simulator and the dispatched flight by itself.
X-Plane 11 and 12
The tracker talks to X-Plane over the network. In X-Plane turn on Settings → Network → Accept incoming connections; nothing else needs setting. When X-Plane runs on another computer, enter its address in the tracker settings. For a new flight the tracker loads fuel and payload per the dispatch in X-Plane by itself — but only while the aircraft is standing.
MSFS 2020 and 2024
The tracker connects to MSFS by itself through SimConnect, nothing needs setting. In MSFS you load fuel and payload yourself per the numbers the tracker prints; automatic loading is an experimental option in the settings. A crash reported by MSFS is taken, because MSFS restarts the flight after it anyway.
When recording starts
The tracker loads your dispatched flights (not AI crew flights) and starts recording when the aircraft stands within five miles of the departure airport in the simulator. With manual start it waits for the Start tracking button. When the type in the simulator does not match the dispatch, it asks whether you fly a substitute and remembers the decision. It stores the track once a second; landing, G and impacts are watched at the full simulator frame rate.
Offline and after a crash of the tracker
When the network drops, the tracker keeps recording into a queue on disk and sends it once the connection is back — flight time comes from the track, not from sending. After the tracker crashes or is closed, the unfinished flight resumes by itself on the next start, wherever the aircraft stands.
After landing
After landing and parking (one minute by default, up to five in the settings) the tracker closes the flight and shows the result: pay, score, landing analysis and jobs from the destination. With manual end it only notifies you and you end the flight with the End flight button. When the server does not accept the flight at the destination — you stand elsewhere —, it offers a diversion. The close button always works, even when the automation misses the end of the flight.
Windows, sounds and settings
The compact window opens by itself in flight (or only manually) and stays above the simulator: flight phase, speed against the limit, fuel, time, a failure with its steps and a map. Sounds and Windows notifications can be switched per kind — limits and voiding, failure, end of unloading, flight closed. The settings also hold units (kg or lb, ft or m), font size, a keyboard shortcut, start with Windows, start and end of tracking and the flight plan the tracker can save into the simulator folder.
Updates and data on the computer
The installed tracker checks for a new version every six hours (any time with Check now), downloads it and installs it after closing — never in mid-flight. The window shows what is new by itself. The portable version only announces a new version. The tracker history shows recent flights with the route and landing analysis; Data on this computer shows what the tracker keeps on disk, and it can be sent or discarded.
Simulator hangar
simulators and aircraft types you can fly
What the hangar does
With the Hangar button in the top bar you tick the simulators you have and the aircraft types you can fly in them — the specific add-on does not matter. Turning a simulator on pre-fills its default aircraft. Dispatch then tags aircraft and jobs you have no aircraft for with “not in your simulator” or “no aircraft for it”, and the market marks types in the catalogue. The “only what I can fly in my simulator” switch on the board hides them — it is off by default and never hides your own aircraft. HAS picks a mission aircraft from your types first, and when none will do, it tells you which of them to fly the assigned aircraft with. An empty hangar tags nothing.
Based on the in-game help and manual (Help tab) — the numbers are the default rule values; the in-game manual shows the ones the server is using right now. Post questions and experience in this thread.