Occasionally (~4 % roll, min. 40 min apart) an urgent evacuation appears: 2 critically wounded by a wreck loaded with ammo/fuel that WILL EXPLODE in 12 min.
- The limit = time to detonation (it always blows). Be fast.
- 5× points for a successful delivery. Spawns at least 2 km from others, on flat ground.
CSAR — a downed player is a mission for others
When you're shot down: ejection = a rescue mission always, crash = 60 % survival chance.
- Rescuer (another player, not self-rescue): +50 points.
- The rescued gets the crash penalty refunded + 25 points. Max 1 active CSAR per player.
- Note: your CSAR can be hot (the enemy is hunting you) — see "Hot SAR (enemies at the scene) and Guardian".
Based on the pilot guide (mission BETA2.99.23). Post your questions and experience in this thread.
CRITICAL EVACUATION (rare special mission)
Occasionally (~4 % roll, min. 40 min apart) an urgent evacuation appears: 2 critically wounded by a wreck loaded with ammo/fuel that WILL EXPLODE in 12 min. - The limit = time to detonation (it always blows). Be fast. - 5× points for a successful delivery. Spawns at least 2 km from others, on flat ground.
CSAR — a downed player is a mission for others
When you're shot down: ejection = a rescue mission always, crash = 60 % survival chance. - Rescuer (another player, not self-rescue): +50 points. - The rescued gets the crash penalty refunded + 25 points. Max 1 active CSAR per player. - Note: your CSAR can be hot (the enemy is hunting you) — see "Hot SAR (enemies at the scene) and Guardian".
Based on the pilot guide (mission BETA2.99.23). Post your questions and experience in this thread.